Gatehouse model for the Atlantis level of Sole.
Opening vista art I made for the intro to the Mountain City level of Sole. Also some shots of a scenic overlook perched above Mountain City. Look closely and you might recognize the silhouettes of some key buildings from the game!
Town square model for the Mountain City level of Sole.
3D-print of a Battletech Centurion using models from MWO.
Reservoir model for the Atlantis level of Sole, fed by an aqueduct. Like everything else in the city, even a simple utility structure was designed to be aesthetically ornate.
One of the key structures for the River Level of Sole, the Dam reveals how the inhabitants of the planet harnessed mechanical energy to power their machines.
Plus the idea of sending the player down a giant water-wheel onto an aqueduct was just too cool not to do.
Amphitheater model for the Arts District in the Atlantis level of Sole. Based on the Roman amphitheater of Pompeii. This key building gives a glimpse into the lives and values of the planet’s inhabitants.